![]() ![]() When you're trying to get a render just right, not so much.I make my renders in Daz, which shows the in-process render as a rectangular projection. Inspecting a VR image mid-render in Daz StudioOne of the distinctive things about VR images is that they look way different rendered in a VR headset than projected into a rectangular image! When you're looking at the finished product, this is great. Click Update and copy the resulting URL to wherever you want to share your VR environment!,FeedbackAs always, I'd love to get feedback and feature requests! Do you want colored buttons, text buttons, or image-buttons? Should they be more transparent, or smaller? Would like me to prioritize audio support to enhance storytelling capabilities? Let me know! (I can't promise I'll get them done in a timely fashion, but it's always good to know what I should I work on first.)If you've found a bug, please don't hesitate you share, so I can fix it!The full description of the JSON data format is at. This means they will be given the same dimensions and the same mono/stereo treatment. Copy and paste that string into the Settings at In the viewer, set other configuration options that will apply to all of your images. All other scene names simply have to match the button targets so that the buttons navigate to the correct target scene.) After you've added all the scenes and buttons, click "Save to JSON" to save your configuration to a big long string. Add more buttons and scenes as needed, naming them whatever you like. ![]() In a VR context, you can hover over them for 4 seconds to activate them. In a non-VR context, you can click the buttons. Finally, add what target scene the viewer should navigate to whenever the user clicks the button. I don't recommend a dist smaller (i.e., closer) than 10, which causes "double vision" parallax issues. Use a higher dist to make the button smaller and further away. Positive longitude goes left, negative to the right.) Dist sets the button's distance from the viewer. (0 degrees latitude is eye-level, 90 is directly above, -90 is directly below. Buttons are positioned on the sphere of the scene by up-down latitude first, then by side-to-side longitude. ![]() (See my previous post for guidelines on usable URLs, and how to configure your DA post for optimal use in the viewer.) Within that scene, click " Add Button" to add buttons to your scene. Add the URL of the page, or URL of the image itself you want to use. ![]() To use the editor and viewer together:In the editor, click " Add Scene." Name your first scene all-caps FIRST, which tells the view to show this scene first. You could use this to show:A series of VR images, like a slideshow, that progresses when the user clicks a buttonExploration of a visual environment from different camera positions, by hopping from one perspective to another (e.g., different rooms in a house)Playing through an interactive 360 narrative via player choicesI've created a tool to make these multi-image systems here: How ToTo use this tool with my viewer, you can create any number of named "scenes" which are a 360 image, plus any number of buttons (which let you navigate to another scene). This means you can explore a series of VR images without removing your headset!This allows exploration of many images, immersively, inside a VR context. Interactive 360 VR environments in your browserOverviewAs a follow-up to my post on displaying 360 images in a browser, you can now link your own 360 images together, to create an interactive series of images, as I describe and demonstrate on another piece. ![]()
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